Sketches

Sunday, 9 March 2014

March update



I've been a little late updating this blog I know, but here's my latest animation project that you definitely need to watch right now, it's called - Birdsong Gunshots

Check it out here - http://www.newgrounds.com/portal/view/635027

For once I'm actually very pleased with how this turned out, and although I hope that I will always say this about my most recent project, but I think it's the best one I've done.

I have a list of things, techniques, and principles that I have picked up from animation books, youtube videos and lectures from senior animators that I am trying to self-teach myself, and I got to tick off a heap of them during this animation.

One of these was experimenting with a Stephen Silver concept (lead animator on Kim Possible) of using a combination of smooth curves with straight lines in character design. It seems to give the drawing a little more appeal. Especially with the first bird (pictured) I tried to keep my idea sketches loose and play around with pulling out the shape.

I also managed to use a 'gradient background' for the first time, which is a simple way to make the backgrounds more interesting. And in the footsteps of some of the best old-school animators ie. the nine old men and the reams of classic 50s animations, I animated with a classical soundtrack.

I specifically tried to get all this done on time before Tuesday the 4th of this month, because it was my plan to go down to London and showcase this movie at the London Animation Club, but sadly I made the trip down there and they didn't have the time at the end to show it. But I still managed to take a lot away from the speakers, and I really enjoyed chatting to and networking with other people who are serious about animation.

And I've got a new pc now.




Wednesday, 19 February 2014

Still alive

I finally got round to learning rigging while working a quick project for gogy.com


http://www.newgrounds.com/dump/item/5a14add0962c132cbf9dfca312d44dbe

More things and stuff and  things coming soon stay tooned plebeians

Tuesday, 11 February 2014

Slackman

Here's something that's been sitting grumpily on my hard drive for a while - SLACKMAN. Go czech it out on newgrounds you slob. 

http://www.newgrounds.com/portal/view/633775

One of my New Years resolutions was to get out a personal animation each month ontop of all my paid commissions, I realise this is a bit late but in my defence I've been on holiday this weekend, and this was a 5 minute juggernaut of a project. It was something that I would rather take the extra time and effort to finish properly rather than rush it and move onto a smaller project. 

I learnt a huge amount while doing this, and I guess that is the payoff I get for a project I'm not 100% happy with. I learnt how to use scenes, how to mask, and the importance of storyboaring and not just launching yourself head first into a animation without having a clear idea of where it's going. This cost me about 30 seconds worth of hard animation because I realised at the end that it was dead weight.

I've got plenty of other work in the pipeline, and once I've got the nod from my clients I'll probably throw them up on here. As usual always assume that no news is good news, and if this blog goes quiet for a few weeks it means that I'm working on something special.

I'm on episode 3 /12 of a webseries that will likely launch sometime next month, plus a handful of smaller short projects. Keep tuned in.

Peace 

* update 11/02/14

The response for this way awesome, and I managed to get daily 5th place on newgrounds which means a lot to me considering the amount if my youth I invested in that site, and it's amazing history of spring boarding homemade animating legends like david firth, weebl&bob, oney, egoraptor etc.

I'm so glad to have this response to a an animation that i know isn't my best work, and that I was close to not even putting up online. 

Sunday, 19 January 2014

Bitter update news

I'm was very wary of this already, but I guess it was always going to happen to me at some point being a freelancer. But I got stung.

Over the past few days I've been investing a lot of time and effort working on some designs for a cul-de-sac of a animation project. There were early warning signs that I probably over looked, like when the agent consulting with me wouldn't give me the name of the agency he represented, the way his accounts were new and without any traceable content, and the unprofessional way in which he was discussing the work program.

Basically he kept asking for re-designs, and was very shifty about the process of payment. I think in the end he said that he wanted me to flat out copy / trace the design from another artist's artwork. So I decided to call it a day at that point and not waste any more time on it.

I had a lot of fun doing the drawings regardless, I had the chance to mess around with a complete mix of different styles, and  I thought it was a shame to waste them so I decided to throw them up on here.


Monday, 13 January 2014

2 thousand no hundred and 14

As always assume that no news is good news. I've been happily busy since my last post, and I've set myself a few goals for the new year, one of those being to churn out at least one project a month on-top of all my other paid commissioned animations.

I've landed a job working alongside a great sound editing guy from the UK, and together we're going to be working on a 12 episode web-series which will hopefully get started this month, I'm already about 80% done with the first episode. This is going to be a big project for me, and a nice ongoing job that should last at a few months. Keep an eye open for that :)

I've also been working on putting together a 2013 showreel, I'll be posting that up here once it's done.

Other vague ambiguous promises of work in the pipeline include getting my website pretty and functioning this month, at the moment, let's face it, it's minimal bordering on Ikea - samw.co.uk

Aaaaand a project that I worked on last month has finally come online, this was a university project that I worked on with a bunch of people from Santiago, Chile. It was a lot of fun to work on, and I feel like the final production turned out great. I'd say this was my favorite job of 2013.

https://drive.google.com/file/d/0B9rgA1dUhZLZOVBMOFpxb0g5YW8/edit?usp=sharing

Tuesday, 10 December 2013

Happy Moanday

Just a dumb drawing I did in rough yesterday, I might redraw this in neat if I have the time. 

You're right, it's vitali kiltschko and Larry merchant.

Tuesday, 3 December 2013

November round up

It's been over a month since I last posted anything, from now on I think you will have to assume that if I don't post for a while it means that I'm just too busy doing fabulousness.

I think I put the nail in the coffin with the Deontay Wilder drawing, it's finally up on Form&Glory so go and buy it for your Nan for Christmas ;) I also tweeted it to Deontay on Twitter so we'll see if he gives it any extra clout.

http://www.formandglory.com/collections/boxing/products/bronze-bomber

Also I was hired to work alongside a UK / US collaborative platform game. I drew some of the characters' action sequences and the credits. I'll get a working link for this when I can.

I've also made some moves with a personal project I'm working on called 'Slackman' the superhero wiho has amazing powers of flight, speed, telekinesis, and super strength, except he can't be bothered to use any of these powers. I've roped in a team of brilliant voice actors / actresses for this, so hopefully it will turn out well. I couldn't say how long it will take me to finish but optimistically I hope to get it done within a few weeks.

Here's a sneaky peek.

http://www.newgrounds.com/dump/item/acbae98ae4ecee929a0f23c85a12638d

Finally, and I'm working on a very slick production with some 3rd year animation students in Santiago, Chile. I honestly feel like this is the most professional animation I've worked on, and the best quality animation I've worked on. It's also given me the opportunity to learn more about working with ToonBoom which I've never got round to playing with before. I'm in no doubt that when it's released it will be incredible, and I'll definitely put it up on here when that happens.

Here's something to wet your appetite


Annnnnyway. I'm still alive!

Next blog update will have more (moving) visuals. Until next time, remember to have a happy Christmas and a merry new year!